AI Insights · Timothy · October 2024
Top 5 2D Cartoon Games on Unified Platform in Oman, Q3 2024
In Q3 2024, 2D cartoon games in Oman saw varied performances on a unified platform, with [Royal Match](https://app.sensortower.com/overview/5f16a8019f7b275235017614?country=US) leading in revenue and [Clash of Clans](https://app.sensortower.com/overview/55c5025102ac64f9c0001f96?country=US) maintaining a strong user base.
The third quarter of 2024 showcased interesting trends in the performance of top 2D cartoon games on a unified platform in Oman. According to data from Sensor Tower, these applications displayed varied metrics across downloads, revenue, and active users, reflecting their popularity and engagement levels.
Royal Match from Dream Games demonstrated a robust performance in terms of revenue, starting at about $9.4K in early July and fluctuating slightly to finish at approximately $8.9K by the end of September. The game experienced a noticeable increase in weekly downloads, peaking at 5.9K in mid-August, while its active users remained strong, ranging from 31.2K to 37K throughout the quarter.
Clash of Clans by Supercell saw a varied trend in weekly revenue, starting at $7.9K, dipping mid-quarter, and recovering to $7.8K by the end of September. Downloads saw a downward trajectory, beginning at 2.8K and decreasing to around 1.1K. However, the game maintained a substantial user base, with active users fluctuating between 74K and 98.5K.
Candy Crush Saga from King showed consistent revenue, with figures hovering around $5K to $5.9K throughout the quarter. The game experienced a dip in downloads from 3.4K to 2.5K, while its active users stayed relatively stable, ranging from 51.9K to 56.3K.
Match Masters - PvP Match 3 by Candivore LTD maintained a steady revenue stream, with minor fluctuations around $1.6K to $2.3K. Downloads saw a peak of 330 in late August, followed by a decline. The active user count hovered between 4.1K and 5.2K during the quarter.
Lastly, Travel Town - Merge Adventure by Moon Active saw an upward trend in revenue, starting at $2K and peaking at $2.3K in early September. Downloads varied, peaking at 975 in late July, while active users increased from 6.9K to 7.5K by the end of the quarter.
These insights, derived from Sensor Tower's data, highlight the dynamic nature of the mobile gaming market in Oman, with each game showing unique patterns in user engagement and monetization. For more in-depth analysis, further insights can be explored on Sensor Tower's platform.